Explore Education, Teaching Aid and Training Content Design

Work with award-winning education designers, teaching aid designers, training content creators, curriculum developers, e-learning developers, education technology companies, educational game designers, instructional designers, learning management system developers, education publishers, pedagogical tool manufacturers, education consultants, professional development trainers, education policy makers, education and training content providers, education innovation, consultancy, research and development companies

Makeree An educational tablet application by Nadav Rikover
Makeree An educational tablet application
Makeree's mission is to take anyone step by step through the process of creating inspiring projects by enabling learning through doing, acquiring knowledge and skills and earning points as you advance. The app's creative community provides a supportive environment, supplying everything you will need to follow the educational path and advance into becoming a maker.
Makeree
21.97K
439.3K
Traveling in Virtual Space Textbook by Mirae-N Design Team
Traveling in Virtual Space Textbook
The cover design of these elementary school textbooks provides an opportunity for experience-based learning through an indirect journey into the space depicted on the cover. The design features an illustration that spans from the front to the back cover to convey the concept of space. By enabling students to experience a virtual space through the use of augmented reality (AR) technology, the design encourages three-dimensional thinking and imagin ⥅
Traveling in Virtual Space
Mirae-N Design Team
30.94K
618.83K
Science is O2 School Textbooks by VISANG
Science is O2 School Textbooks
O2 is a science textbook that has used its established brand identity to imprint a confident and consistent brand image on its consumers. With rising need for no-contact education, O2 has digitized their brand identity, beginning with an easily scannable QR code on the cover. The code is designed as a key, opening useful textbook promotions and information. In this way, digitalization leads a constant effort to change brand identity to surpass th ⥅
Science is O2
2.23K
44.62K
PowerBox Wanja Learning Materials by VISANG
PowerBox Wanja Learning Materials
Wanja is a brand that enhances the learning skills of students. From cover designs using cube-shaped characters as graphic motifs to cube-shaped paper toy making activities, Wanja provides a consistent brand experience. The vivid colors provide a bright brand image, while paper toy making delivers an enjoyable brand experience. The four study books are designed such that a large cube shape can be shown when they are combined together. The text in ⥅
PowerBox Wanja
1.46K
29.21K
Holodomor Mobile Classroom Immersive Learning Experience by Forge Media + Design
Holodomor Mobile Classroom Immersive Learning Experience
To educate students about the Ukrainian Genocide, Forge helped to transform a bus into a traveling classroom, employing 32 iPads, a MacPro server, two custom-built iPad apps, and an interactive presentation that plays on a giant 24-ft display. The immersive digital classroom experience creates opportunities for students to investigate, discover, discuss and reflect. Seamlessly stitching together a series of diverse technologies and content, the r ⥅
Holodomor Mobile Classroom
Forge Media + Design
1.21K
24.18K
 A Garden for All Type Design by Danne Ojeda
A Garden for All Type Design
This project is an educational project. It was an assignment on Typography Design given to tertiary education students from the School of Art, Design and Media, NTU, Singapore. The assignment was for each student to design Drop Caps as a font family. The outcome was multiple font families created by students and inspired on the flora, fauna, and unique features of the Singapore Botanic Gardens. From this, the best Drop Caps were printed in the bo ⥅
 A Garden for All
677
13.54K
Ggaedok Study Supplement by Mirae-N Design Team
Ggaedok Study Supplement
The design of Gaenyeomsuda is a combination of the brand name Ggaedok which is an acronym of the Korean phrase Ggaewooja Dokhaeryuk, and quotation marks. The name is intended to boost Korean learners' confidence and reading comprehension ability. The quotation marks add a visual element of wit and intuitiveness that reflects the brand's nature as a study supplement for Korean. To make the learning experience more engaging, Ggaedok featu ⥅
Ggaedok
Mirae-N Design Team
28.38K
567.66K
YiQi Hanzi Flashcards Teaching Cards by Mengyu Cao
YiQi Hanzi Flashcards Teaching Cards
Learning Chinese can be very visual. Chinese characters look like complicated drawings to people who don't know Chinese. YiQi Hanzi flashcards use design thinking and drawing to make the characters understandable to everyone to spread Chinese culture and the beauty of Chinese characters. The flashcards design also incorporates technology. The QR code on each card takes users to the YiQi Hanzi online learning center to expand the learning res ⥅
YiQi Hanzi Flashcards
617
12.35K
Gae Plus Yu Math Workbook  by VISANG
Gae Plus Yu Math Workbook
Gae Plus Yu is a math study system that improves learning efficiency through its ease of use. Employs a structural learning system that combines a Concept book with a Drill book. The effect of the organic learning provided through the two books is symbolized by the completion of the circle created by combining the two semi-circles, each with their own unique texture. Through various color configurations for each level of difficulty, students can ⥅
Gae Plus Yu
28.77K
575.41K
FullSuRok Workbook for all Subjects by VISANG
FullSuRok Workbook for all Subjects
This system allows sample questions from previous tests to be completed in one month through a process of daily learning that conquers the vast number of existing questions. The advantages include regimented study plans and emphasis on grasping the overall progress of the learning. Additionally, efficient success is achieved not only with explanations for correct and incorrect answers given in the text, but also by maintaining a concise style tha ⥅
FullSuRok
581
11.63K
Joyful Visang Textbooks by VISANG
Joyful Visang Textbooks
It has developed math, society, and science textbooks centered on play and activities that students can actively participate in, away from the existing boring textbooks. Visang Education alters this framework by conceptualizing a design that stimulates curiosity and encourages students to think for themselves. Implicit graphics symbolize the learning content, and information is displayed with balance, and vivid colors and diverse printing techniq ⥅
Joyful Visang
643
12.87K
Foxpat Surgical Trainer by Nitin Gurram
Foxpat Surgical Trainer
Foxpat is a reusable training simulator developed to train the surgeons for Oxford Partial Knee Replacement surgery. It is a realistic simulation of a regular patient's knee, integrated with sensors to feedback on the effectiveness of the surgical procedure. With Foxpat, surgeons can individually practice multiple times before operating on a real patient. It provides a safe and realistic environment where surgeons are allowed to use actual t ⥅
Foxpat
745
14.91K
Chem Tokens Educational Tool by Karolina Petraityte
Chem Tokens Educational Tool
Chem Tokens is a fun and innovative new way of learning chemistry, which is usually the most difficult subject for pupils to understand. This tool allows students to physically interact with atoms and molecules in the form of Tokens; to have a visual representation of what the numbers on the periodical table mean, and how these elements connect. By using the linked app students can scan each Token and see how the element looks using augmented rea ⥅
Chem Tokens
Karolina Petraityte
746
14.93K
Under Pressure Simulation Training Program by John Vincent Redrico
Under Pressure Simulation Training Program
Under Pressure is a simulation training program for journalists in the face of a crisis situation. The tool is an interactive website, with tasks meant to sharpen reportage and decision-making skills. Scenarios featured in the module are based on actual natural disasters and emergencies that happened in the Philippines. The program will also be translated in augmented and virtual reality technology, allowing users to immerse themselves in the act ⥅
Under Pressure
John Vincent Redrico
680
13.61K
Copy Kats Toolkit by Lisa Winstanley
Copy Kats Toolkit
The Copy Kats Toolkit was developed for art and design educators to help address visual plagiarism in the creative classroom. Its strength lies in the fusion of practicality and creativity, tackling the four key issues faced by artists and designer through hands on activities and a vibrant brand identity. Bright playful visuals with cute feline friends, provide a dynamic and user friendly experience that addresses educational challenges in a conc ⥅
Copy Kats
1.76K
35.3K
VR Mentor Dental Training Machine by Wei Sun
VR Mentor Dental Training Machine
This product is a dental teaching and training system based on Virtual Reality. The designers provided students with immersive stereoscopic operation experience and sufficient practical opportunities. The digitization, networking, and intelligence of teaching methods have brought great convenience to both teachers and students, overcoming the limitations of physical time and space. It has reduced the difficulties in coordinating and managing trai ⥅
VR Mentor
7
155
Magic School Box Mobile Smart Classroom by Gueston Smith
Magic School Box Mobile Smart Classroom
Inspired by '90s Black culture aesthetic, it revolutionizes learning with a mobile Smart classroom. It accommodates 10-16 students, merging vibrant design with the latest artificial intelligence and blockchain technology for an immersive educational experience. This innovative space promotes creativity, collaboration, and personal growth through project-based learning. Equipped with interactive screens and natural lighting, it offers a flexi ⥅
Magic School Box
1.09K
21.89K
Gaenyeomsuda Textbook by Mirae-N Design Team
Gaenyeomsuda Textbook
Gaenyeomsuda was created with the goal of providing students with easy access to math learning materials. The brand name, Gaenyeomsuda, is an abbreviation derived from the phrase "concept is everything in math". This abbreviation encapsulates the brand's identity, emphasizing the importance of concepts in math education. The logo incorporates elements of teen culture, such as abbreviation and customization, to intuitively express t ⥅
Gaenyeomsuda
Mirae-N Design Team
253
5.08K
Puzzle Learn Workbook by Mirae-N Design Team
Puzzle Learn Workbook
MiraeN has developed Puzzle Learn: an elementary level Korean vocabulary study supplement that spans 25 days of study. The name of the product is a combination of Puzzle and Learn conveying the message that studying a complex language can be fun, just like putting together a puzzle. The product includes various illustrations with simple explanations and entertaining puzzles to stimulate students' interest and enhance their focus. By making t ⥅
Puzzle Learn
Mirae-N Design Team
216
4.34K
School Simulator Autistic Preschool Training App by Harbin Institute of Technology, Shenzhen
School Simulator Autistic Preschool Training App
School Simulator is an app aiming at providing preschool training for the children with autism spectrum disorder, available to all parents, teachers and therapists. It is a platform for the pre-school training and community communication. In this app, autistic children can get trained in four categories: self care, instruction understanding, interpersonal interaction, and one day in school, which are expected helpful for their future integration ⥅
School Simulator
Harbin Institute of Technology, Shenzhen
333
6.67K
PneuBots Soft Robotics by Hye Jun Youn
PneuBots Soft Robotics
PneuBots is a modular soft robotics construction kit consisting of seven types of self-foldable segments with high tensile strength, three types of pneumatic connectors and splitters, and a custom-designed box. The kit enables various assemblies to be made with the modular pieces, allowing creators to explore the world of soft robotics in playful ways. When combined with a FlowIO device, PneuBots allows seamless programmability of the different a ⥅
PneuBots
361
7.24K
Fun Stories of Fun Friends Textbook by Mirae-N Design Team
Fun Stories of Fun Friends Textbook
Miraen elementary school mathematics and social studies textbook covers express the images of daily situation of people's lives as in connection with the subject. Characters are illustrated to tell the stories of learning contents in a fun way so that students can have an easier approach to textbooks which may be a bit dry at times. The fun characters that match the eye level stimulate the students' curiosity and they make students empa ⥅
Fun Stories of Fun Friends
Mirae-N Design Team
408
8.17K
Corporate Mandala educational and training tool by Pavol Rozloznik
Corporate Mandala educational and training tool
Corporate mandala is a brand new educational and training tool. It is an innovative and unique integration of ancient mandala principle and corporate identity designed to boost teamwork and overall business performance. Furthermore it is a new element of company's corporate identity. Corporate mandala is a group activity for team or individual activity for manager. It is designed specifically for particular company and it is colored by team ⥅
Corporate Mandala
1.33K
26.58K
Space Center Learning Game by Chia-Ching Chou
Space Center Learning Game
The objective of the project is to transform the library entrance into a space center and unfold the library journey, where children can immerse themselves in interactive games as well as learning how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encourage ⥅
Space Center
331
6.63K
EduTainer Portable Education Container by Csaba Tölgyesy
EduTainer Portable Education Container
EduTainer is the first of our five Tainer solutions. It offers a highly mobile solution by bringing educational facilities and medical help centers for regions where access to education and basic healthcare is an issue. The primary strength of this design is in its functionality. It is portable, easy and quick to set up, and it is designed to last. The challenge of making the most out of a container framework was tackled through clever design and ⥅
EduTainer
413
8.28K
One and Three Books Editorial Design Workshop and Exhibition by Danne Ojeda
One and Three Books Editorial Design Workshop and Exhibition
The exibition One and Three Books is the outcome of an ongoing research/pedagogical project led by Danne Ojeda at the School of Art Design and Media (ADM), Nanyang Technological University, Singapore. Inspired by the artwork One and Three Chairs (1965) by Joseph Kosuth, it analyzes the relationship between the book as a concept, the book as a process (its making-off), and the book as an object of communication. ⥅
One and Three Books
430
8.6K
Deud-Gi Listening Textbook by VISANG
Deud-Gi Listening Textbook
Listening Textbook was created to present standard English concepts to Korean students in order to help them develop overall language confidence. Specifically regarding learning parameters for the listening comprehension exam, the textbook utilizes repeatable associative tools such as vibrant colors and simple design elements. To incorporate the immersive aspects of listening, the workbook features graphic motifs of sound waves. Aesthetically, list ⥅
Deud-Gi
488
9.77K
Shine and Find Educational Product by Mohamad Montazeri
Shine and Find Educational Product
The most important advantage of this product is the ease of learning and memory Improvement. In Shine and Find, every Constellation is made practically, and this challenge is repeatedly practiced. It makes a durable image in mind. Learning in this way, practical and study and repeat, is not boring and makes more durable Memory and enjoyable. It is very emotional, interactional, simple, pure, minimal and modern.
Shine and Find
Mohamad Montazeri
862
17.25K
Ti Me Taking turns by Aminreza Shokouhi
Ti Me Taking turns
Ti Me is a playground equipment designed to help educate children on time management and group interactions. The Ti Me is a kind of timer that the child will tune for the desired amount of time to use a game in parks. Maximum time is limited. When the time's up it rings to inform the player and the ones waiting. This can help children manage their time and turns. It can also be a new way for them to negotiate and set a reference point to obe ⥅
Ti Me
Aminreza Shokouhi
348
6.98K
Chinese Chain Language Learning App by Deyin Zhang 张德寅
Chinese Chain Language Learning App
Chinese Chain is one of the few language-learning apps for Chinese character writing and learning in the world. It is extremely friendly to those who are not proficient in Chinese. Based on the characteristics of hieroglyphs, the Chinese chain uses writing and word cards to make the learning process more interesting. This is not only a learning software but also undertakes the task of cultural exchange. The main Functions include Chinese wordbook ⥅
Chinese Chain
Deyin Zhang 张德寅
4
88
Cycle Safety Stop cyclist deaths  by Transport for London and Walkgrove Ltd
Cycle Safety Stop cyclist deaths
Transport for London needed to engage and interact particularly with construction lorry drivers to stop the most common cause of fatalities involving lorries and cyclists in London, which is cycling up the inside of a left-turning construction vehicle. The on-screen experience Walkgrove created, emphasises brevity, variety, realism and arresting 3D visuals, supported by an audio soundtrack and the engaging feel of a modern computer game to attrac ⥅
Cycle Safety
Transport for London and Walkgrove Ltd
391
7.82K
Hanzi Storytelling Box Block Toy by Jiayu Yao
Hanzi Storytelling Box Block Toy
The Hanzi Storytelling Box is an innovative toy block that makes learning Chinese characters fun and interactive for young children. It uses the pictographic nature of characters, along with visual and auditory elements, to help learners recognize and remember them better. The accompanying app provides additional learning resources, such as words, sentences, writing strokes, and associative drawing, children can also record their own Chinese char ⥅
Hanzi Storytelling Box
156
3.14K
Acorny Physical Computing Educational Product by SOYOUNG LEE & JAEYOUNG MYUNG
Acorny Physical Computing Educational Product
Acorny is designed to encourage children to learn coding through playing with an educational kit. The kit is designed with the motif of computer processing flow which made coding beginners intuitively understand computational thinking concepts. Based on the module selected by the users, the application provides various coding tutorials. recommendations, and challenges to enable coding beginners in a range of activities and explore computational c ⥅
Acorny
SOYOUNG LEE & JAEYOUNG MYUNG
212
4.24K
Xiwang Village Practice Project Education and Cultural Architecture by jintao li
Xiwang Village Practice Project Education and Cultural Architecture
When learning artistic theories, students often go as far as the processes of models or drawn plans, so it is hard for them to truly comprehend the realistic problems and obstacles in real constructions, such as the scales of every details, and the corporation of every roles. Architectural design, has little chance to practice in a landing project. That is why AIXY hope that through landing projects like this, they are able to make theories, mode ⥅
Xiwang Village Practice Project
228
4.56K
Deathnival Education by Chan Ching Ling
Deathnival Education
Deathnival is a death education campaign for young adults to explore the topic. The false assumption among Chinese Society and limited resources on related programs make Hong Kong's young generations lack opportunities to start this essential discussion. The goal of this project is to raise awareness of death and encourage people to treasure their limited lifetime thus minimizing regrets. It aims to reshape youth’s perception on the subject ⥅
Deathnival
74
1.49K
Superhero Pop-up Book by Can Zhu
Superhero Pop-up Book
Superhero is a multi-sensory interactive pop-up book designed to educate children about Covid-19. The book helps children understand how immune cells fight against viruses and protect health through a vivid story. It combines pop-up paper books with electronic circuits which fully engages children in an audible, visual, touchable, and interactive way. The book helps children better understand abstract scientific knowledge in an interesting way. ⥅
Superhero
282
5.65K
Oneder Website by Dana Freud
Oneder Website
Oneder design concept was creating a desirable experience for educators and students with special needs, using an inviting and aesthetic cross-platform system. Illustrations and a warm palette were carefully selected in order to create an appealing feeling. The tablet app allows the students a wide variety of colorful and enjoyable assignments and uploading content from their native environment. Finally, the data collected into a clear and elegan ⥅
Oneder
267
5.36K
Robot Partner  Autistic Children Training App by Shumeng Hou
Robot Partner Autistic Children Training App
Robot Partner is a training mobile App aiming at improving the social and emotional skills for children with Autism Spectrum Disorder aged four to six. Early researchers have found that comparing to interacting with people in real world, autistic children are more interested in communicating with robots. Based on the above research findings, a virtual character of robot was created to guide autistic children going through training activities in t ⥅
Robot Partner
255
5.1K
Zero Bully Campus Learning Game by Xian Li
Zero Bully Campus Learning Game
This learning game aims to express bully events among students. Meanwhile, the design team tried to link visual elements with symbols to enhance the expressiveness of the digital learning game environment. In addition, it aims to express the central idea of design by integrating vision and text, thereby establishing a simple and consistent learning game experience.
Zero Bully Campus
268
5.38K
Designing a Spoon to Change the City Book by Claudio Larcher
Designing a Spoon to Change the City Book
"Designing a Spoon to Change the City" wondering what the role of the designer will be in the future and how today's designer can design the world of tomorrow, includes, in a final dialogue with Italo Rota, the thoughts arising from the situation of collective self-isolation experienced during the lockdown for Covid-19, a social, cultural and economic "change" that awaits the designers to lay the foundations for a new cre ⥅
Designing a Spoon to Change the City
242
4.85K
Sea and Life VR Experience by Shin Asaw
Sea and Life VR Experience
This is an immersive edutainment. The first part, "Movie Side," explains marine environmental issues. Children can learn while being impressed by the images on the dome screen or HMD. Next, children challenge the second part, the "game side". Kids will review their knowledge using four optional quizzes while enjoying an underwater experience and hunting for creatures. At this time, kids want to improve the score, so they want ⥅
Sea and Life
284
5.69K
Goolalang Coding Educational Platform by Yinghan Jin
Goolalang Coding Educational Platform
Now that programming education has become a global hotspot, programming education in the kindergarten stage deserves the attention of the society. Goolalang App is a programming platform for illiterate children and also new drag-and-drop programming language. Thanks to Goolalang programming blocks, children can write stories and make animations. A series of courses are prepared to help children learn to program. ⥅
Goolalang
233
4.66K
Fri3design Education 3D Design Educational Program by Takashi Terada
Fri3design Education 3D Design Educational Program
Takashi Terada developed an educational program named Fri3Design education ,which enables users to learn the fusion of physicality and digital through recreation. The program focuses on 3D modeling and 3D printer studies using Frisbee. In the class,students can train their ability of space perception, imagination, and physical senses, through making their own frisbee using 3D printing technology. With the support from the Board of Education, the ⥅
Fri3design Education
290
5.8K
EarthQuick Educative Game App for Children by Tuo Zhang
EarthQuick Educative Game App for Children
EARTHQUICK is the proposed interactive mobile application to teach children how to prepare for the coming of an earthquake. The goal of this application uses interactive games to teach children how to protect themselves during the earthquake. EARTHQUICK will enhance children's awareness of self-protection, as well as giving them an interactive playground to learn the best way to protect themselves. During the brainstorming stage, the team re ⥅
EarthQuick
285
5.72K
FlipMe Online Learning Companion by Wondo Jeong
FlipMe Online Learning Companion
FlipMe is an IoT companion that aims to augment peer to peer interaction for active online learning. FlipMe physicalizes learning activities of paired peers. A flipping top provides real time feedback through a reading a book like motion triggered by learning activities such as viewing video contents. Group study activities are further expressed through a rolling ball feedback. A rotatable handle provides a nudging function for peer to peer inter ⥅
FlipMe
279
5.59K
Body Boom Pop up book by Danyang Pang
Body Boom Pop up book
This project will be a tool for educating both parents and their children. It helps children discover the joy of learning by letting them discover the natural states of their changing bodies. This pop up book uses interactive methods and efficient visual expression to reduce parents' anxiety and improve their confidence in being the tutors, as well as convey information using a friendly tone.
Body Boom
438
8.77K
PolyPlay Web Inspirational Online Design Platform by Rémi Leclerc
PolyPlay Web Inspirational Online Design Platform
PolyPlay Web is an online inspirational platform showcasing over 150 Hong Kong design experiments. PolyPlay investigates the mutually beneficial relationships between design, play, and education. Bridging academia, industry, and community, its research is anchored in the exploration of play and conventions of interactivity, drawing on characteristics of traditional and contemporary objects and technology to develop innovative product-service syst ⥅
PolyPlay Web
368
7.38K
Forklift simulator Dedicated device by Anna Kholomkina
Forklift simulator Dedicated device
A simulator for forklift operator from Sheremetyevo-Cargo is a special machine designed for forklift drivers training and qualifications checking. It represents a cabin with a control system, sitting place and a folding panoramic screen. Main simulator body material is metal; also there are plastic elements and ergonomic onlays made of integral polyurethane foam.
Forklift simulator
717
14.35K
Neobear AR Magnifier Digital virtual image Teaching Machine by LKK Innovation Design Group
Neobear AR Magnifier Digital virtual image Teaching Machine
The product is an augmented reality device with education function. The design is a magnifier looking screen that features a camera to bring together reality and the virtual world, in order to provide real time knowledge and details for anything a preschool kid could encounter, it is an encyclopedia.
Neobear AR Magnifier
LKK Innovation Design Group
466
9.33K

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